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AI Insights · Timothy · October 2021

Top 5 Basketball Games on iOS in Latin America Q3 2021

Discover the performance of the top 5 basketball games on the iOS platform in Latin America during Q3 2021, including trends in downloads, revenue, and active users.

Top 5 Basketball Games on iOS in Latin America Q3 2021

During the third quarter of 2021, the top 5 basketball games on the iOS platform in Latin America demonstrated varying performance in terms of weekly downloads, revenue, and active users. Below is a detailed analysis based on data from Sensor Tower.

NBA 2K Mobile Basketball Game by 2K saw fluctuations in weekly revenue, starting at around $2.8K at the end of June and peaking at approximately $3K in early September. Weekly downloads showed an upward trend mid-quarter, reaching around 12.8K in mid-August before stabilizing around 8.1K by the end of September. The game also experienced a consistent increase in weekly active users, peaking at roughly 33.6K in mid-August and maintaining a steady rate above 30K towards the end of the quarter.

NBA LIVE Mobile Basketball from Electronic Arts had a relatively stable weekly revenue, with a notable peak of about $1.6K in late July. Weekly downloads were consistent, with a significant increase to approximately 4.9K at the end of September. The game maintained a high number of weekly active users, peaking at around 134K in early August and ending the quarter with approximately 122K active users.

Basketball Arena - Sports Game by MASOMO LIMITED showed stable weekly revenue around the $500 to $800 range, with minor fluctuations. Weekly downloads peaked at around 4.1K in early July and mid-August, while weekly active users reached approximately 10.2K in mid-August, before declining to around 4.6K by the end of September.

Basketball Stars™: Multiplayer from Miniclip.com experienced steady weekly revenue, peaking at around $619 in late July. Weekly downloads saw significant growth, peaking at approximately 1.5K in early August. The game maintained a stable number of weekly active users, reaching around 8K in late August and stabilizing at around 6.8K by the end of September.

NBA JAM by EA SPORTS™ from Electronic Arts had modest weekly revenue, fluctuating between $137 and $219 throughout the quarter. The game recorded minimal weekly downloads, peaking at 21 in early July, and did not show significant active user data.

The data presented here comes from Sensor Tower, providing valuable insights into the performance of these basketball games. For more detailed analytics and trends, visit Sensor Tower's platform.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021